Spirit Championships




Spirit Championships Recreation Teams Division and Rules Guidelines

Tiny 6 year olds and under
Youth 9 year olds and under
Jr Prep 11 year olds and under
Juniors 13 year olds and under
Seniors 15 year olds and under
Senior Open 18 years and under

ALL AGES ARE AS OF AUGUST 31, 2017


Division Sizes

Small: 14 and under*
Medium: 15 – 22*
Large: 23 – 36*

*We reserve the right to combine any of these divisions.

 

Skill Level*

Level 2 - Novice (Tiny, Youth, Jr Prep, Junior, Senior, Senior Open)
Level 3 - Intermediate (Youth, Jr Prep, Junior, Senior, Senior Open)
Level 4 - Advanced (Jr Prep, Junior, Senior, Senior Open)

*Levels and Rules may vary from one competition brand to another. Please be sure to read the rules thoroughly to ensure you place your team in the correct division. If you are not certain which level your team falls please do not hesitate to contact us. We want to make sure all teams are placed in the correct division prior to event day.

 
LEVEL 2 (Novice) RULES

LEVEL 2 Standing TUMBLING

All skills and series of skills with hand support performed from a standing position are allowed, including, but not limited to: Front rolls, back rolls, cartwheels, handstands, handstand forward rolls, round offs and front/back walkovers. At least ONE hand must remain in contact with the performance surface during ALL skill/s execution. PROHIBITED skills include, but are not limited to: Front and/or back handsprings, tucks/flips, aerials, and dive rolls.

LEVEL 2 Running TUMBLING

All skills and series of skills with hand support performed from a running or hurdle position are allowed, including, but not limited to: round offs, cartwheels and front and/or back walkovers. At least ONE hand must remain in contact with the performance surface during skill/s execution. PROHIBITED skills include, but are not limited to: Front and/or back handsprings, tucks/flips, aerials, and dive rolls.

LEVEL 2 Stunts

Double leg extended stunts are allowed; single leg stunts are allowed at prep level (shoulder height) or below. Twisting during a load in/ mount/transitions is limited to a 1/2 twist by the flyer and/or bases. Traveling show and go stunts are allowed. At least one base must maintain contact with the flyer during all transitions. EXCEPTIONS and CLARIFICATIONS: During twisting stunts, a simultaneous 1/4 twist by the flyer and 1/4 twist by the bases equals a 1/2 twist from the group. Therefore, if the flyer performs a complete 1/2 twist, the bases may NOT perform any additional twisting simultaneously during the execution of the flyer’s twist. Prep level single leg stunts may switch legs, provided at least one base/back spotter keeps continuous contact with the flyer’s foot/ankle. Stepping-stone transitions are allowed, but require one base with continuous hand/arm connection to the flyer during the entire transition. Bases may move /turn while building. NON-TWISTING Superman transitions are allowed from prep level or below. Superman transitions may not intentionally travel. Non-released single based stunts are permitted up to the allowed technical level, but are NOT allowed to cradle. (Ex. a step into hands would be allowed with 1 flyer, 1 base, and 1 continuous spotter. The spotter must be in position to protect the flyer’s head/shoulder area. PROHIBITED stunts include, but are not limited to: Leap frogs, where the flyer moves to new bases or the original bases, front, side, or back tension rolls, single based split stunts, swing up stunts, swing dance stunts, and connected superman stunts.

LEVEL 2 Pyramids

Pyramids must follow stunts, release moves, dismounts, and inversion rules and are allowed up to 2-high, with the following EXCEPTIONS: 1) Extended single leg stunts are allowed, provided they are braced on AT LEAST one side with HAND/ARM connection to a prep level or below stunt, or individual on the ground. The connection must be made at prep level or below and PRIOR to executing the extended single leg and may not lose contact with the Hand/Arm connection until the upward motion for a cradle or downward transition to a prep level or below stunt. 2) Flyers must maintain contact with at least ONE base at all times and may not lose contact with bracing prep level stunts during transitions. A flyer(s) in a cradle/flat back position, may transition back into a stunt, provided at least ONE base maintains contact during the entire transition. Stepping-stone transitions are permitted provided at least one base keeps continuous hand/arm contact with the flyer. 3) Moving/walking pyramids are allowed. 4) Fake tick tocks are allowed, provided at least ONE base/back spotter maintains continuous contact with the flyer’s foot/ankle. These are allowed from prep to prep level or prep to extended level, with continuous contact with a base. PROHIBITED stunts include, but are not limited to: Collapsible/hanging/ released split pyramids, braced flips, braced tick tocks (release by bases).

LEVEL 2 Inversions

ALL Inversions are PROHIBITED. A flyer must never pass through an inverted (hips over head) position at any time during a stunt load in/mount/dismount/transition. PROHIBITED skills include, but are not limited to: Forward suspended rolls, handstands that transition into a load in/sponge position.

LEVEL 2 Dismounts

Cradles from all stunts are limited to straight, 1/4 turn, or single trick, non-twisting alternate cradles (i.e., toe touch, pike arch, or ball arch). CLARIFICATION: An arabesque that cradles to the front would be considered a LEGAL 1/4 turn cradle. A hitch kick cradle would be ILLEGAL. Anything other than a step off the front or shove wrap must be caught in a cradle. PROHIBITED skills include, but are not limited to: 1/2 twist cradles, cradles that land in prone position (on stomach), cradles to different bases (fireman catches and fallbacks that do not return to the upright position), and single based cradles. Exception: a cradle from a single based stunt to a group cradle is allowed (i.e. 2 bases, 1 back spotter, 1 flyer). A half twist cradle is allowed from a group-based Swedish Falls (2 bases, 1 flyer, 1 spotter at head/neck).

Level 2 Release Moves

No release moves other than those listed in the LEVEL 2 DISMOUNTS section is allowed. EXCEPTIONS: a single twisting barrel/log roll is allowed, provided it starts and ends in a cradle position. No other skill may be involved during the skill. i.e. kick full barrel roll = ILLEGAL. A 1/2 twist log roll up to an extended Swedish falls is allowed. EXCEPTIONS: A flyer may be released by bases during a transition from a cradle position to a reload/sponge position, transition up to a Swedish falls, and/or flat back position, provided the flyer does not go above 12 inches from the bases hands. PROHIBITED skills include, but are not limited to: 1/2 twist cradles, single based cradles, and helicopters (that are fully released by bases). EXCEPTION: A half twist cradle is allowed from a group based Swedish falls (2 bases, 1 flyer, 1 spotter at head/neck).

LEVEL 2 Tosses

Sponge, squishy, scrunch, and/or basket tosses are allowed in a STRAIGHT BODY position only. Tosses must be caught in a cradle position by the original bases. Tosses may not intentionally travel and are limited to 1 flyer and up to 4 bases (including back and front spotters). PROHIBITED skills include, but are not limited to: toe touch toss, ball-x, pike arch, twisting or flipping tosses.

Tosses will be not scored in TINY Novice divisions. Tosses are at the discretion of the coaches however they must follow novice level rules and guidelines. Anything other than a STRAIGHT RIDE Toss will be deducted for.

 

LEVEL 3 - INTERMEDIATE RULES

LEVEL 3 Standing TUMBLING

All skills and series of skills performed from a standing position with hand support are allowed including but not limited to: Series back handsprings and front handsprings. CLARIFICATION: At least one hand must remain in contact with the floor during skill execution (Exception: both hands must remain in contact with the floor when performing front and back handsprings.) PROHIBITED skills include, but are not limited to: Tucks/flips, standing single/series back handsprings to a tuck or flip position, forward 3/4 flips to the seat.

LEVEL 3 Running TUMBLING

Back tucks/flips may ONLY be performed from a round off or round off back handspring entry in a tucked body position. CLARIFICATION: The flip/tuck must be immediately preceded by a round off or round off back handspring. Cartwheel step in tucks are ILLEGAL. There is no limit to the number of round off series back handsprings followed by a tuck/flip. Aerial cartwheels and running front tucks/flips are allowed. No tumbling is allowed after a tuck/ flip (EXCEPTION: tumbling out of a front tuck/flip is allowed). PROHIBITED skills include, but are not limited to: Alternate flipping body positions (x-out, layout, pike, step out) and twisting in any tucks/flips, forward 3/4 flips to the seat.

LEVEL 3 Stunts

1. Single leg extended stunts are allowed.

2. Single base or assisted single base EXTENDED stunts are not allowed in Youth divisions.

Twisting mounts and transitions:

1. Twisting mounts and transitions are allowed up to one twisting rotation by the top person in relation to the performing surface. Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 1 rotation. The safety judge will use the hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e. prep) and the athletes show a definite and clear stop with a stationary top person, they may continue to walk the stunt in additional rotation.

2. Full twisting transitions must land at and originate from prep level or below only. Example: No full ups to an extended position.

3. Twisting transitions to and from an extended position may not exceed a 1⁄2 twisting rotation. Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 1⁄2 rotation.

During transitions, at least one base must remain in contact with the top person. Exception: See L3 Release Moves

Free flipping mounts and transitions are not allowed.

No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual. Example: A shoulder sit walking under prep is illegal. Exception: An individual may jump over another individual.

Single based split catches are not allowed.

Single based double cupies require a separate spotter for each top person

L3 Stunts-Release Moves

1. Release moves are allowed but must not pass above extended arm level. Clarification: If the release move passes above extended arm level, it will be considered a toss and/or dismount, and must follow the appropriate “Toss” and/or “Dismount” rules. To

2. Release moves may not land in an inverted position. Releasing from inverted to non- inverted is not allowed.

3. Release moves must start at waist level or below and must be caught at prep level or below.

4. Release moves are restricted to a single skill/trick and zero twists. Only skills performed during the release are counted. Therefore; hitting an immediate body position would not be counted as a skill. Exception: Log/barrel rolls may twist up to one rotation and must land in a cradle, or flat and horizontal, body position. i.e. Flat back or prone

5. Release moves must return to original bases. Clarification: An individual may not land on the performing surface without assistance. Exception: See L3 Dismount “C”. Exception: Dismounting True Double Cupies.

6. Helicopters are not allowed.

7. Release moves may not intentionally travel.

8. Release moves may not pass over, under or through other stunts, pyramids or individuals.

9. Top persons in separate release moves may not come in contact with each other. Exception: Dismounting True Double Cupies.

L3 Stunts–Inversions

1. No inverted stunts above shoulder level. The connection and support of the top person with the base(s) must be at shoulder level or below. Exception: Multi base suspended rolls to a cradle, load in position, flat body prep level stunt or the performing surface are allowed. Multi base suspended rolls must be supported by two hands. Both hands of the top person must be connected to a separate hand of the base(s). 2. Inversions are limited to a 1⁄2 twisting rotation. Exception: Multi base suspended forward roll may twist up to a full twisting rotation. (see #1. Exception above) Forward Suspended Roll exceeding 1⁄2 twist must land in cradle. Exception: In a multi based suspended backward roll, the top person may not twist. 3. Downward inversions are only allowed below prep level and must be assisted by at least two bases positioned at the waist to shoulder region to protect the head and shoulder area. Top person must maintain contact with an original base. Clarification 1: The stunt may not pass through prep level and then become inverted below prep level (the momentum of the top person coming down is the primary safety concern). Clarification 2: Catchers must make contact with the waist to shoulder region to protect the head and shoulder area. Clarification 3: Two leg “Pancake” stunts are not allowed in Level 3. 4. Downward inversions may not come in contact with each other. K. Bases may not support any weight of a top person while that base is in a backbend or inverted position. Clarification: A person standing on the ground is not considered a top person.

 
LEVEL 3 Pyramids

A. Pyramids must follow Level 3 “Stunts” and “Dismounts” rules and are allowed up to 2 high. 1. Single base or assisted single base EXTENDED stunts are not allowed in Youth divisions.

B. Top persons must receive primary support from a base.Exception: See L3 Pyramid Release Moves.

C. Extended single leg stunts may not brace or be braced by any other extended stunts.

D. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual. Example: shoulder sits walking under prep.

E. Any skill legal as a L3 Pyramid Release Move is also legal if it remains connected to a base and two bracers. Exception: Twisting mounts and transitions to extended skills are allowed up to 1 twist, if connected to at least ONE bracer at prep level or below and at least one base. The connection to the bracer must be hand/arm to hand/arm. The connection must be made prior to the initiation of the skill and must remain in contact throughout the skill. Hand/arm does not include shoulder.

F. L3 Pyramids-Release Moves

Clarification: Anytime a top person is released by the bases during a pyramid transition and does not adhere to the following four rules, the top person must land in a cradle or dismount to the performing surface and must follow the L3 dismount rules. 1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at least two persons at prep level or below. Contact must be maintained with the same bracers throughout entire transition.

Clarification: Level 3 Pyramid Release Moves may incorporate stunt release moves that maintain contact with one other top person provided the Release move meet the criteria established under L3 Stunt Release Moves or L3 Dismounts. 2. Top person must remain in direct contact with at least two different top persons at prep level or below. One of these contacts must be hand/arm-to-hand/arm. The second contact may be either hand/arm-to-hand/arm or hand/arm-to-foot/lower-leg (below knee). Clarification: Pyramid Release Moves must be braced on two separate sides (i.e. right side-left side, left side – back side, etc...) by two separate bracers. (Example: two bracers on the same arm will no longer be permitted) A top person must be braced on 2 of the 4 sides (front, back, right, left) of her/his body.

Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is lost. 3. These release transitions may not involve changing bases. 4. These transitions must be caught by at least 2 catchers (minimum of one catcher and one spotter).

a. Both catchers must be stationary. b. Both catchers must maintain visual contact with the top person throughout the entire transition. 5. Release moves may not be braced/connected to top persons above prep level. G. L3 Pyramids-Inversions 1. Must follow L3 Stunt Inversions rules. 2. A top person may pass through an inverted position, during a pyramid transition, if the top person remains in contact with a base(s) that is in direct weight bearing contact with the performing surface and a bracer at prep level below. The top person must remain in contact with both the bracer and the base throughout the transition. The base that remains in contact with the top person may extend their arms during the transition, if the skill starts and ends in a position at prep level or below. Example: A flat back split which rolls to a load in position would be legal even if the base extends their arms during the inversion skill. Example: A flat back split which rolls to an extended position would be illegal because it did not first land in a position below extended level. H. L3 Pyramids – Release Moves w/ Braced Inversions 1. Pyramid transitions may not involve inversions while released from the bases.

 

LEVEL 3 Inversions

Inverted stunts are allowed from ground-level as a load in into a non-inverted waist level or lower, upright LOAD IN position. For example, the flyer may begin in a handstand on the ground that transitions into a sponge. CLARIFICATION: Flyer transitioning from handstand to standing position on the ground THEN loading in would be ILLEGAL CLARIFICATION: The flyer must maintain contact with at least 2 bases (spotter can be included in the count of the 2 bases) during the above listed type of inversion.

 

Downward inversions are only allowed below prep level and must be assisted by at least two bases positioned at the waist to shoulder region to protect the head and shoulder area. Top person must maintain contact with an original base.

 

LEVEL 3 Dismounts

Cradles from two leg extensions, prep level single leg stunts and extension preps may not exceed more than one and one quarter twisting rotation. Only basic cradles (straight and quarter turn) are allowed from extended single leg stunts. CLARIFICATION: Anything other than a step off the front or shove wrap must be caught in a cradle. PROHIBITED stunts include, but are not limited to: Flips, Cradle dismounts to different bases (i.e. fireman’s catches, fall backs)


LEVEL 3 Tosses

Sponge, basket, squishy, scrunch tosses are allowed and must be caught in a cradle position by the original bases. Other toss positions are allowed, but limited to ONE TRICK. (i.e., toe touch, pretty girl, etc.) EXCEPTION: A pike- arch, ball-arch, and kick-arch will be allowed. These are the ONLY exceptions, to allow the flyer a safe position to open from the skill and be caught by the bases. Twisting tosses may not exceed 11⁄4 twisting rotation. PROHIBITED skills include, but are not limited to: Ball-X or Ball-Star, Flipping (front or back). Traveling TOSSES.

 
LEVEL 4 - ADVANCED RULES

LEVEL 4 Standing TUMBLING

Tucks/flips are allowed in any body position but may not exceed one flipping and one twisting rotation. CLARIFICATION: Flips may be performed in alternate positions (layout, x-out, pike, etc.) Tumbling after a flip is prohibited (Exception: tumbling out of a front flip is allowed) PROHIBITED skills include, but are not limited to: Forward 3/4 flips to the seat, toe-pitch flips, tumbling after a flip.


LEVEL 4 Running TUMBLING

Flips in any body position are allowed but may not exceed one flipping and one twisting rotation, Aerials are allowed, tumbling out of a front flip is allowed. CLARIFICATION: Flips may be performed in alternate positions (layout, x-out, pike, etc.). Tumbling after a flip is prohibited.(Exception: tumbling out of a front flip is allowed.) PROHIBITED skills include, but are not limited to: Forward 3/4 flips to the seat, toe-pitch flips, tumbling after a flip.


LEVEL 4 Stunts

Extended single leg stunts are allowed. Twisting during the load in/ mount is limited to one and one half (1 1/2) twist by the flyer and/or base(s). CLARIFICATION: If the flyer performs a 1 and 1/2 twist, the bases may NOT perform an additional 1/2 twist simultaneously. Bases may perform a 1/2 twist, while the flyer performs a simultaneous full twist, to create a total of 1 and 1/2 twist/s. Transitional stunts may change bases and may include up to one and one half twist. CLARIFICATION: During transitions at least one base/continuous spotter must remain with the flyer. Ex. bases may not free toss a flyer to all new bases. Swing up transitioned stunts are permitted provided the flyer does not go into an inverted position at anytime during the transition and at least one original base/continuous spotter remains in contact with the flyer. Superman transitions are allowed from prep level or below and may incorporate a 3/4 twist by the flyer only. Superman transitions may not intentionally travel. Swing up stunts are allowed provided the following: they begin at prep level or below, the flyer is face up and does not become inverted, two bases have contact with both of the flyer’s hands/arms and at least one foot/ankle/leg, and a spotter is in place to protect the flyer’s head/ neck/shoulders. Forward traveling leap frogs may land in a double based cradle. Backward leap frogs may not land in prone position. PROHIBITED skills include, but are not limited to: Swing Dance Stunts, front, back, or side tension rolls, connected superman stunts, and single leg extended stunts that brace other single leg extended stunts.

 

LEVEL 4 Pyramids.

Pyramids must follow stunts, dismounts, inversions, and release moves rules and are allowed up to 2-high only, with the following EXCEPTIONS: 1) During a pyramid transition, a flyer may pass through up to 2 and 1/2 high if the flyer is braced between two preps. Moving/walking, split and hanging pyramids are allowed.

A. Pyramids must follow Level 4 “Stunts” and “Dismounts” rules and are allowed up to 2 high. Exception: Twisting mounts and transitions to a single leg extended stunt are allowed up to 1 twist, if connected to a brace at prep level or below. The connection must be made prior to the initiation of the skill and must remain in contact throughout the transition.

1. Single base or assisted single base EXTENDED stunts are not allowed in Youth divisions.

B. Top persons must receive primary support from a base. Exception: See L4 Pyramid Release Moves.

C. Extended single leg stunts may not brace or be braced by any other single leg extended stunts.

D. No stunt or pyramid may move over or under another separate stunt or pyramid. Example: shoulder sits walking under a prep

Exception 1: An individual may jump over another individual. Exception 2: An individual may move under a stunt, or a stunt may move over an individual.

E. Any skill legal as a L4 Pyramid Release Move is also legal if it remains connected to a base and a bracer (or two bracers when required). Example 1: Twisting mounts and transitions to extended skills are allowed up to 1 1⁄2 twist, if connected to a bracer at prep level or below. The connection must be made prior to the initiation of the skill and must remain in contact throughout the skill or transition. Example 2: An extended pancake would be required to remain connected to two bracers.

F. L4 Pyramids-Release Moves 1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at least one person at prep level or below. Contact must be maintained with the same bracer(s) throughout entire transition. Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is lost. Clarification: While a tic-tock from an extended position to an extended position (high to high) is illegal in stunts for L4, the same skill is legal in L4 Pyramid Release Moves if it is braced by at least one person at prep level or below. The top person performing the tic-tock must be braced the entire time he/she is released from the bases. 2. In a pyramid transition, a top person may travel over another top person while connected to that top person at prep level or below. 3. Primary weight may not be borne at second level. Clarification: The transition must be continuous. 4. Non-inverted transitional pyramids may involve changing bases. a. The top person must maintain physical contact with a person at prep level or below. Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracer(s) is lost. b. The top person must be caught by at least 2 catchers (minimum of one catcher and one spotter). Both catchers must be stationary and may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.) 5. Non-inverted pyramid release moves must be caught by at least 2 catchers (minimum of one catcher and one spotter). a. Both catchers must be stationary. b. Both catchers must maintain visual contact with the top person throughout the entire transition. 6. Release moves may not be braced/connected to top persons above prep level. G. L4 Pyramids-Inversions

1. Must follow L4 Stunt Inversions rules. H. L4 Pyramids-Release Moves w/ Braced Inversions 1. Pyramid transitions may involve braced inversions (including braced flips) while released from the bases if contact is maintained with at least 2 persons at prep level or below. Contact must be maintained with the same bracers throughout entire transition. Clarification: Contact must be made with a base on the performing surface BEFORE contact with the bracers is lost. Clarification: Braced flips must be braced on two separate sides (i.e. right side-left side, left side -back side, etc...) by two separate bracers. (Example: two bracers on the same arm will no longer be permitted) A top person must be braced on 2 of the 4 sides (front, back, right, left) of her/his body. 2. Braced inversions (including braced flips) are allowed up to 1-1⁄4 flipping rotations, 0 twisting rotations. 3. Braced inversions (including braced flips) may not involve changing bases. 4. Braced inversions (including braced flips) must be in continuous movement. 5. All braced inversions (including braced flips) must be caught by at least 3 catchers Exception: Braced flips that land in an upright position at prep level or above must have a minimum of one catcher and two spotters. a. All required catchers/spotters must be stationary b. All required catchers/spotters must maintain visual contact with the top person throughout the entire transition. c. The required catchers/spotters may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.) 6. Braced inversions (including braced flips) may not travel downward while inverted. 7. Braced inversions (including braced flips) may not come in contact with other stunt/pyramid release moves. 8. Braced inversions (including braced flips) may not be braced/connected to top persons above prep level.

 

LEVEL 4 Inversions

Inverted stunts are only allowed from ground-level as a load in/mount into a non-inverted stunt (upright position) at prep (shoulder) level or below. For example, the flyer may begin in a handstand on the ground that transitions into an extension prep. A flyer must never move to an inverted position from a stunt. EXCEPTIONS: a back walkover out of a group cradle or forward roll/front walkover from waist level prone position is allowed, provided at least 2 of the original bases/back spotter assist the inversion. Flyer must have both hands in contact with the floor prior to the inversion being executed. (Additional Exception: see Pyramids and Dismounts). The flyer must maintain contact with at least 2 bases/ posts during any inversion. EXCEPTION: PYRAMID INVERSION ONLY - A FLYER may pass through an inverted position, during a pyramid transition, if the top person remains in contact with a base(s)/back spotter that is in direct weight bearing contact with the performance surface.

The base/back spotter that remains in contact with the top person may extend their arms during the transition, if the skill starts and ends in a position at prep level or below. Example: A flat back split which rolls to a load in position would be legal even if the base extends their arms during the inversion skill. Example: A flat back split which rolls to an extended position would be legal. A single standing back handspring to a double based prone catch is allowed and the flyer must perform the handspring unassisted by the bases.

 

LEVEL 4 Dismounts

Cradles from all single leg stunts are limited to one and one quarter (1 & 1/4) twists. Cradles from all two-leg stunts are limited to two and one quarter (2 & 1/4) twists. Flips are prohibited (EXCEPTION: Suspended forward rolls are allowed provided that all of the following conditions are met:

1) The top person begins in a non-inverted position from the performance surface or a stunt at prep level or below.. 2) The top person has continuous hand-to-hand contact with two primary bases or with two posts who are controlling the top person. The top person cannot have contact with one base and one post or with bracers. 3) The bases or posts cannot be involved in any other skill or choreography during the suspended roll. 4) The top person lands in a double-based cradle or on the performance surface. They may not land in a loading position for a stunt). Cradles may not land in prone position (on stomach). Cradle dismounts to different bases (i.e. fireman’s catches, fallbacks) must originate from prep level or below.

 

Level 4 Release Moves

Release moves are allowed but must not exceed eighteen inches above extended arm level (i.e. tic tocs would be allowed). CLARIFICATION: Bases may not free toss a flyer to all new bases. Single Based released toss stunts are allowed, but require a separate spotter for stunts shoulder height and above (ex. full up heel stretch). The spotter must be directly to the side/back of stunt to protect the flyer’s head and shoulders. Half (1/2) helicopters, NON-TWISTING (total release from bases) are allowed. Full helicopters (total release from bases) are PROHIBITED.

 

LEVEL 4 Tosses

Sponge, basket, squishy, scrunch tosses are allowed and must be caught in a cradle position by the original bases. Tosses are limited to two tricks. Tosses may not exceed one and one quarter (1 & 1/4) twisting rotations. (Ex. A Kick Full basket would be legal. A double twisting basket would be ILLEGAL.) Flipping (front or back) and traveling tosses are PROHIBITED.

 
GENERAL SAFETY RULES AND ROUTINE REQUIREMENTS

  • All athletes must be supervised during all official functions by a qualified director/coach.
  • Coaches must require proficiency before skill progression. Coaches must consider the athlete, group and team skill levels with regard to proper performance level placement.
  • All teams, gyms, coaches and directors must have an emergency response plan in the event of an injury.
  • Athletes and coaches may not be under the influence of alcohol, narcotics, performance enhancing substances or over-the-counter medications that would hinder the ability to supervise or execute a routine safely, while participating in a practice or performance.
  • Athletes must practice and perform on an appropriate surface. Technical skills (stunts, pyramids, tosses or tumbling) may not be performed on concrete, asphalt, wet or uneven surfaces or surfaces with obstructions.
  • Soft-soled shoes must be worn while competing. No dance shoes/boots, and/or gymnastics slippers (or similar) allowed. Shoes must have a solid sole.
  • Jewelry of any kind, including but not limited to, ear, nose, tongue, belly button and facial rings, clear plastic jewelry, bracelets, necklaces and pins on uniforms is not allowed. Jewelry must be removed and may not be taped over. Exception: medical ID tags/bracelets.
  • Clarification: Rhinestones are legal when adhered to the uniform and illegal when adhered to the skin.
  • Any height increasing apparatus used to propel an athlete is not allowed. Exception: spring floor.
  • Props are not necessary for the performance of a routine. If props are used in a routine the prop must receive pre- approval from event producer, prior to use, to ensure the safety of the athletes. Flags, banners, signs, pom pons, megaphones and pieces of cloth are the only props allowed. Props may not have sharp, unyielding, and/or pointed edges. No prop may be weight-bearing and/or athletes are not permitted to bear weight on any prop. Props with poles or similar support apparatus may not be used in conjunction with any kind of stunt or tumbling. All props must be safely discarded out of harm’s way (example: throwing a hard sign across the mat from a stunt would be illegal). Any uniform piece purposefully removed from the body and used for visual effect will be considered a prop once it is removed from the body.
  • On the level grid, all skills allowed for at a particular level encompass all skills allowed in the preceding level.
  • Required spotters for all skills must be your own team’s members, and be trained in proper spotting techniques.
  • Drops including but not limited to knee, seat, front, back and split drops from a jump, stunt, or inverted position are not allowed unless the majority of the weight is first borne on the hands or feet, which breaks the impact of the drop. Shushinovas are allowed.
  • Clarification: Drops that include any weight bearing contact with the hands and feet are not in clear violation of this rule.
  • Routine performance time may not exceed 2:30. Timing will begin with the first movement, voice, or note of music, whichever comes first. Timing will end with the last movement, last voice, or note of music, whichever comes last. Clarification: All Star Prep routines shall not exceed 2:00.
  • Athletes must have at least one foot, hand or body part (other than hair) on the performing surface when the routine begins. Exception: Athletes may have their feet in the hands of base(s) if the base(s) hands are resting on the performing surface.
  •  An athlete must not have gum, candy, cough drops or other such edible or non-edible items, which may cause choking, in her/his mouth during practice and/or performance.
  • Supports, braces and soft casts which are unaltered from the manufacturer’s original design/production do not require any additional padding. Supports/braces and soft casts that have been altered from the manufacturer’s original design/production must be padded with a closed-cell, slow-recovery foam padding no less than one-half inch thick if the participant is involved in stunts, pyramids or tosses. A participant wearing a hard cast (example: fiberglass or plaster) or a walking boot must not be involved in stunts, pyramids, tumbling or tosses.

  • The competitors who begin a routine must remain the same throughout the course of a routine. A performer is not permitted to be “replaced” by another performer during a routine.


 
Cheer Glossary

1⁄2 Wrap around: A stunt skill that involves a single base holding a top person usually in a cradle position (as seen in “Swing Dancing”). The base then releases the legs of the top person and swings the legs (which are together) around the back of the base. The base then wraps their free arm around the legs of the top person with the top person’s body wrapped around the back or the base.

Aerial (noun): Cartwheel or walkover executed without placing hands on the ground.

Airborne/Aerial (adjective): To be free of contact with a person or the performing surface.

Airborne Tumbling Skill: An aerial maneuver involving hip-over-head rotation in which a person uses their body and the performing surface to propel himself/herself away from the performing surface.

All 4s Position: An “All 4s Position” is when an athlete is on their hands and knees on the performing surface but not in a tucked (nugget) position. When this person is supporting a top person, the “All 4s” position is a waist level stunt.

Assisted-Flipping Stunt: A stunt in which a top person performs a hip-over-head rotation while in direct physical contact with a base or top person when passing through the inverted position. (See “Suspended Flip”, “Braced Flip”)

Backbend (Stunting): The athlete's body forms an arch, typically supported by the hands and feet with the abdomen facing upward.

Back Walkover: A non-aerial tumbling skill where the athlete moves backward into an arched position, with the hands making contact with the ground first, then rotates the hips over the head and lands on one foot/leg at a time.

Backward Roll: A non-aerial tumbling skill where the athlete rotates backward into/or through an inverted position by lifting the hips over the head and shoulders while curving the spine (a tucked position) to create a motion similar to a ball “rolling” across the floor.

Ball – X: A body position (usually during a toss) where the top person goes from a tucked position to a straddle/x-position with the arms and legs or just the legs.

Barrel Roll: See “Log Roll”.

Base: A person who is in direct weight-bearing contact with the performance surface who provides support for another person. The person(s) that holds, lifts or tosses a top person into a stunt. (See also: New Base and/or Original Base). If there is only one person under a top person's foot, regardless of hand placement, that person is considered a base.

Basket Toss: A toss involving 2 or 3 bases and a spotter -- 2 of the bases use their hands to interlock wrists.

Block: A tumbling term referring to the increase in height created by using one’s hand(s) and upper body power to push off the performing surface during a tumbling skill.

Block Cartwheel: A momentarily airborne cartwheel created by the tumbler blocking through the shoulders against the performing surface during the execution of the skill.

Brace: A physical connection that helps to provide stability from one top person to another top person. A top person’s hair and/or uniform is not an appropriate or legal body part to use while bracing a pyramid or pyramid transition.

Braced Flip: A stunt in which a top person performs a hip-over-head rotation while in constant physical contact with another top person(s).

Bracer: A person in direct contact with a top person that helps to provide stability to the top person. This person is separate from a base or spotter.

Cartwheel: A non-aerial tumbling skill where the athlete supports the weight of their body with their arm(s) while rotating sideways through an inverted position landing on one foot at a time.

Catcher: Person(s) responsible for the safe landing of a top person during a stunt/dismount/toss/release. All catchers:

1 must be attentive
2 must not be involved in other choreography
3 must make physical contact with the top person upon catching
4 must be on the performing surface when the skill is initiated

Chair: A prep level stunt in which the base(s) supports the ankle of the top person with one hand and underneath the seat of the top person with the other hand. The supported leg must be in a vertical position underneath the torso of the top person.

Coed Style Toss: A single base grabs the top person at the waist and tosses the top person from ground level. Cradle: A dismount in which the top person is caught in a cradle position.

Cradle Position: Base(s) supporting a top person by placing arms wrapped under the back and under the legs of the top person. The top person must land in a “V”/pike/hollow body position (face up, legs straight and together) below prep level.

Cupie: A stunt where a top person is in an upright (standing) position and has both feet together in the hand(s) of the base(s). Also referred to as an "Awesome."

Dismount: The ending movement from a stunt or pyramid to a cradle or the performing surface.
Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing surface. Movement from a cradle to the ground is not considered a “Dismount”. When/if performing a skill from the cradle to the ground the skill will follow stunt rules (twisting, transitions, etc.)

Dive Roll: An airborne tumbling skill with a forward roll where the athlete’s feet leave the ground before the athlete’s hands reach the ground.

Double-Leg Stunt: See "Stunt".

Double Cartwheel: An inverted stunt with partnered or paired cartwheel with hand/ankle or arm/thigh connection done simultaneously.

Downward Inversion: A stunt or pyramid in which an inverted person’s center of gravity is moving towards the performing surface.

Drop: Dropping to the knee, thigh, seat, front, back or split position onto the performing surface from an airborne position or inverted position without first bearing most of the weight on the hands/feet which breaks the impact of the drop.

Extended Arm Level: The highest point of a base’s arm(s) (not spotter’s arms) when standing upright with the arm(s) fully extended over the head. Extended arms do not necessarily define an “extended stunt”. See “Extended Stunt” for further clarification.

Extended Position: A top person, in an upright position, supported by a base(s) with the base(s) arms extended. Extended arms do not necessarily define an “extended stunt”. See “Extended Stunt” for further clarification.

Extended Stunt: When the entire body of the top person is above the head of the base(s).
Examples of “Extended Stunts”: Extension, Extended Liberty, Extended Cupie
Examples of stunts that are not considered “Extended Stunts”: Chairs, torches, flat backs, arm-n-arms, straddle lifts, suspended rolls and leap frogs. (These are stunts where the base(s) arm(s) are extended overhead, but are NOT considered “Extended Stunts” since the height of the body of the top person is similar to a shoulder/prep level stunt.)

Extension Prep: See “Prep”.

Flat Back: A stunt in which the top person is lying horizontal, face-up, and is usually supported by two or more bases.

Flip (Stunting): A stunting skill that involves hip-over-head rotation without contact with the performing surface or base(s) as the body passes through the inverted position.

Flip (Tumbling): A tumbling skill that involves hip-over-head rotation without contact with the performing surface as the body passes through the inverted position.

Flipping Toss: A toss where the top person rotates through an inverted position.

Floor Stunt: Base lying on performance surface on their back with arm(s) extended. A “Floor Stunt” is a waist level stunt.

Flyer: See "Top Person".

Forward Roll: A non-airborne tumbling skill where one rotates forward through an inverted position by lifting the hips over the head and shoulders while curving the spine to create a motion similar to a ball “rolling” across the floor.

Free Flipping Stunt: A Stunt Release Move in which the top person passes through an inverted position without physical contact with a base, brace, or the performing surface. This does not include Release Moves that start inverted and rotate to non-inverted.

Free Release Move: A release move in which the top person becomes free of contact with all bases, bracers, or the performing surface.

Front Limber: A non-aerial tumbling skill where one rotates forward through an inverted position to a non-inverted position by arching the legs and hips over the head and down to the performing surface landing on both feet/legs at the same time.

Front Tuck: A tumbling skill in which the athlete generates momentum upward to perform a forward flip.

Front Walkover: A non-aerial tumbling skill in which an athlete rotates forward through an inverted position to a non-inverted position by arching the legs and hips over the head and down to the performing surface landing one foot/leg at a time.

Full: a 360-degree twisting rotation.

Ground Level: To be on the performing surface.

Half (Stunt): See “Prep”.

Hand/Arm Connection: The physical contact between two or more athletes using the hand(s)/arm(s). The shoulder is not considered a legal connection when hand/arm connection is required.

Handspring: An airborne tumbling skill in which an athlete starts from the feet and jumps forwards or backwards rotating through a handstand position. The athlete then blocks off the hands by putting the weight on the arms and using a push from the shoulders to land back on the feet, completing the rotation.

Handstand: A straight body inverted position where the arms of the athlete are extended straight by the head and ears.

Hanging Pyramid: A pyramid in which one or more persons are suspended off the performing surface by one or more top persons. A “Hanging Pyramid” would be considered a 2 and 1⁄2 high pyramid due to the weight of the top person being borne at the second level.

Helicopter Toss: A stunt where a top person in a horizontal position is tossed to rotate around a vertical axis (like helicopter blades) before being caught by original bases.

Horizontal Axis (Twisting in Stunts): An invisible line drawn from front to back through belly button of a non-upright top person.
A building skill(s): stunt, pyramid, transition, release move, dismount, or toss

Initiation/Initiating: The beginning of a skill; the point from which it originates. The point of initiation for is the bottom of the dip from which the skill originates.

Inversion: See "Inverted"; it is the act of being inverted.

Inverted: When the athlete’s shoulders are below her/his waist and at least one foot is above her/his head.

Jump: An airborne position not involving hip-over-head rotation created by using one’s own feet and lower body power to push off the performance surface.

Jump Skill: A skill, which involves a change in body position during a jump. i.e. toe touch, pike, etc.

Jump Turn: Any turn that is added to a jump. A “straight jump” with a turn does not make the jump a “jump skill”.

Kick Double Full: Skill, typically from a toss, which involves a kick and a 720-degree twisting rotation. A quarter turn performed by the top person during the kick portion is customary and permitted to initiate the twists.

Kick Full: Skill, typically from a toss, which involves a kick and a 360-degree twisting rotation. A quarter turn performed by the top person during the kick portion is customary and permitted to initiate the twist.

Knee (Body) Drop: See “Drop”.

Layout: An airborne tumbling skill, which involves a hip overhead rotation in a stretched, hollow body position.

Leap Frog: A stunt in which a top person is transitioned from one set of bases to another, or back to the original bases, by passing over the torso and through the extended arms of the base. The top person remains upright and stays in continuous contact with the base while transitioning.
Second Level Leap Frog: Same as above but the top person is supported by bracer(s) instead of base(s) when traveling from one set of base(s) to another (or same) set of bases.

Leg/Foot Connection: The physical contact between two or more athletes using the leg(s)/foot (feet). Any connection from the shin to the toe is considered a legal connection when leg/foot connection is allowed.

Load-In: A stunting position in which the top person has at least one foot in the base(s) hands. The base(s) hands are at waist level.

Log Roll: A release move in which the top person’s body rotates at least 360 degrees while remaining parallel to the performing surface. An “Assisted Log Roll” would be the same skill, with assistance from an additional base that maintains contact throughout the transition.

Mount: See "Stunt”.

Multi-Based Stunt: A stunt having 2 or more bases not including the spotter.

New Base(s): Bases previously not in direct contact with the top person of a stunt.

Non-Inverted Position: A body position in which either of the conditions below are met.

The top person's shoulders are at or above their waist.
The top person’s shoulders are below their waist and both feet are below their head.

Nugget: A body position in which an athlete is in a tucked position on their hands and knees on the performing surface. When an athlete in a nugget position is supporting a top person, they are considered a base of a waist level stunt.

Onodi: Starting from a back handspring position after pushing off, the athlete performs a 1⁄2 twist to the hands, ending the skill as a front handspring step out.

Original Base(s): Base(s), which is in contact with the top person during the initiation of the skill/stunt.

Pancake: A downward inversion stunt in which both of the top person's legs/feet remain in the grip of a base(s) while performing a fold over/pike forward rotation to be caught on the top person's back.

Paper Dolls: Single-leg stunts bracing each other while in the single leg position. The stunts may or may not be extended.

Pike: Body bent forward at the hips with legs straight and together.

Platform Position: A single leg stunt where the top person’s non-supported leg is held straight next to the supporting leg. Also known as a “dangle” or “target position”.

Power Press: When bases bring the top person from an extended position, down to prep level or below, and then immediately re-extend the top person.

Prep (stunt): A multi base, two-leg stunt in which the top person is being held at shoulder level by the bases in an upright position.

Prep-Level: The lowest connection between the base(s) and the top person is above waist level and below extended level.
i.e. prep, shoulder level hitch, shoulder sit.
A stunt may also be considered at Prep-Level if the arm(s) of the base(s) are extended overhead, but are NOT considered “Extended Stunts” since the height of the body of the top person is similar to a shoulder/prep level stunt. i.e. flat back, straddle lifts, chair, T-lift.
A stunt is considered below Prep Level if at least one foot of the top person is at waist level, as determined by the height/positioning of the base. (Exception: chair, T-lift and shoulder sit are prep level stunts)

Primary Support: Supporting a majority of the weight of the top person.

Prone Position: A face down, flat body position.

Prop: An object that can be manipulated. Flags, banners, signs, pom pons, megaphones, and pieces of cloth are the only props allowed. Any uniform piece purposefully removed from the body and used for visual effect will be considered a prop.

Punch: See "Rebound".

Punch Front: See “Front Tuck”.

Pyramid: Two or more connected stunts.

Rebound: An airborne position not involving hip-over-head rotation created by using one’s own feet and lower body power to propel off the performance surface -- typically performed from or into a tumbling skill.

Release Move: When the top person becomes free of contact with all people on the performing surface; see “Free Release Move”

Rewind: A free-flipping release move from ground level used as an entrance skill into a stunt.

Round Off: Similar to a cartwheel except the athlete lands with two feet placed together on the ground instead of one foot at a time, facing the direction from which they arrived.

Running Tumbling: Tumbling that involves a forward step or a hurdle used to gain momentum as an entry to a tumbling skill.

Second Level: Any person being supported above the performing surface by one or more bases.

Second Level Leap Frog: Same as “Leap Frog” but the top person is supported by bracer(s) instead of base(s) when traveling from one set of base(s) to another (or same) set of bases.

Series Front or Back Handsprings: Two or more front or back handsprings performed consecutively by an athlete.

Show and Go: A transitional stunt in which a stunt passes through an extended level and returns to a non-extended stunt.

Shoulder Level: A stunt in which the connection between the base(s) and top person is at shoulder height of the base(s).

Shoulder Sit: A stunt in which a top person sits on the shoulder(s) of a base(s). This is considered a prep level stunt.

Shoulder Stand: A stunt in which an athlete stands on the shoulder(s) of a base(s).

Shushunova: A straddle jump (toe touch) landing on the performing surface in a prone/push-up position.

Single-Based Stunt: A stunt using a single base for support.

Single-Leg Stunt: See "Stunt".

Split Catch: A stunt with a top person who is in an upright position having knees forward. The base(s) is holding both inner thighs as the top person typically performs a high "V" motion, creating an "X" with the body.

Sponge Toss: A stunt similar to a basket toss in which the top person is tossed from the “Load In” position. The top person has both feet in the bases’ hands prior to the toss.

Spotter: A person whose primary responsibility is to prevent injuries by protecting the head, neck, back and shoulders area
of a top person during the performance of a stunt, pyramid or toss. All “Spotters” must be your own team’s members and be trained in proper spotting techniques.
The spotter:

-  must be standing to the side or the back of the stunt, pyramid or toss.
-  must be in direct contact with the performing surface.
-  must be attentive to the stunt being performed.
-  must be able to touch the base of the stunt in which they are spotting, but does not have to be in direct physical contact with the stunt.
-  cannot stand so that their torso is under a stunt.
-  may grab the wrist(s) of the base(s), other parts of the base(s) arms, the top person(s) legs/ankles, or does not have to touch the stunt at all.
-  may not have both hands under the sole of the top person’s foot/feet or under the hands of the bases.
-  may not be considered both a base and the required spotter at the same time. If there is only one person under a top person's foot, regardless of hand placement, that person is considered a base.

Example: In a two leg stunt, the base of one of the legs is not allowed to also be considered the required spotter

(regardless of the grip).
If the spotter’s hand is under the top person’s foot it must be their front hand. Their (the spotter’s) back hand MUST be placed at the back of the ankle/leg of the top person or on the back side of the back wrist of the base.

Standing Tumbling:  A tumbling skill (series of skills) performed from a standing position without any previous forward momentum. Any number of steps backward prior to execution of tumbling skill(s) is still defined as "standing tumbling."

Straight Cradle: A release move/dismount from a stunt to a cradle position where the top person keeps their body in a “Straight Ride” position -- no skill (i.e. turn, kick, twist, pretty girl, etc.) is performed.

Straight Ride: The body position of a top person performing a toss or dismount that doesn’t involve any trick in the air. It is a straight line position that teaches the top to reach and to obtain maximum height on toss.

Stunt: Any skill in which a top person is supported above the performance surface by one or more persons. A stunt is determined to be "One Leg" or "Two Leg" by the number of feet that the top person has being supported by a base(s). If the top person is not supported under any foot, then the number of legs in which the top person is supported will determine if it is a "One Leg" or a "Two Leg" stunt. Exception: If a top person is in a non-upright position, which is not supported under any foot, then the stunt will be considered a "Two Leg" stunt.

Suspended Roll: A stunt skill that involves hip overhead rotation from the top person while connected with hand/wrist to hand/wrist of the base(s) that is on the performing surface. The base(s) will have their arms extended during the rotation of the skill. The rotation of the top person is limited to either forward or backward.

Suspended Forward Roll: A suspended roll that rotates in a forward rotation. See Suspended Roll

Suspended Backward Roll: A suspended roll that rotates in a backward rotation. See Suspended Roll

T-Lift: A stunt in which a top person with arms in a t-motion is supported on either side by two bases that connects with each of the hands and under the arms of the top person. The top person remains in a non-inverted, vertical position while being supported in the stunt.

Tension Roll/Drop: A pyramid/stunt in which the base(s) and top(s) lean forward in unison until the top person(s) leaves the base(s) without assistance. Traditionally the top person(s) and/or base(s) perform a forward roll after becoming free from contact from each other .

Three Quarter (3/4) Front Flip (stunt): A forward hip-over-head rotation in which a top person is released from an upright position to a cradle position.

Three Quarter (3/4) Front Flip (tumble): A forward hip-over-head rotation from an upright position to a seated position on the ground, with the hands and/or feet landing first.

Tic-Tock: A stunt that is held in a static position on one leg, base(s) dip and release top person in an upward fashion, as the top person switches their weight to the other leg and lands in a static position on their opposite leg.

Toe/Leg Pitch: A single or multi-based stunt in which the base(s) toss upward traditionally using a single foot or leg of the top person to increase the top person’s height.

Toss: An airborne stunt where base(s) execute a throwing motion initiated from waist level to increase the height of the top person. The top person becomes free from all contact of bases, bracers and/or other top persons. The top person is free from performing surface when toss is initiated (ex: basket toss or sponge toss). Note: Toss to hands, toss to extended stunts and toss chair are NOT included in this category. (See Release Moves).

Twisting Tosses: Twisting is cumulative. All twisting up to 1 1/4 is considered 1 skill, exceeding 1 1/4 up to 2 1/4 is two skills. i.e. A 1/2 twist, X, 1/2 twist is considered 2 skills: 1 full twist and 1 additional skill.

Top Person: The athlete(s) being supported above the performance surface in a stunt, pyramid or toss.

Tower Pyramid: A stunt on top of a waist level stunt.

Transitional Pyramid: A top person moving from one position to another in a pyramid. The transition may involve changing bases provided at least one athlete at prep level or below maintains constant contact with the top person.

Transitional Stunt: Top person or top persons moving from one stunt position to another thereby changing the configuration of the beginning stunt. Each point of initiation is used in determining the beginning of a transition. The end of a transition is defined as a new point of initiation, a stop of movement, and/or the top person making contact with the performance surface.

Traveling Toss: A toss which intentionally requires the bases or catchers to travel in a certain direction to catch the top person. (This does not include a quarter or half turn by the bases in tosses such as a “Kick Full”).

Tuck Position: A position in which the body is bent at the waist/hips with the knees drawn into the torso.

Tumbling: Any hip over head skill that is not supported by a base that begins and ends on the performing surface.

Twist: An athlete performing a rotation around their body’s vertical axis. (vertical axis=head to toe axis)

Twisting Stunt: Any twisting transition involving a top person and a base(s). The degree of twist is generally determined by the total continuous rotation(s) of the top person’s hips in relation to the performance surface. Twisting will be measured by using both the “Vertical Axis” (head-to-toe) and “Horizontal Axis” (through belly button in a non-upright position). Simultaneous rotation on the Vertical and Horizontal axes should be considered separately, not cumulatively, when determining the degree of twist. A dip by the bases and/or change in direction of the twisting rotation, starts a new transition.

Twisting Tumbling: A tumbling skill involving hip over head rotation in which an athlete rotates around their body’s “Vertical Axis”.

Two – High Pyramid: A pyramid in which all top persons are primarily supported by a base(s) who is in direct weight- bearing contact with the performing surface. Any time a top person is released from their base(s) in a “Pyramid Release Move”, regardless of the height of the release, this top person would be considered “passing above two persons high”. “Passing above two persons high” does not relate to the actual height of the top person but to the number of layers to which they are connected.

Two and One Half (2-1/2) – High Pyramid: A pyramid in which the top person(s) has weight bearing support (not braced) by at least one other top person and is free of contact from the base(s). Pyramid height for a “Two and One Half High Pyramid” is measured by body lengths as follows: chairs, thigh stands and shoulder straddles are 11⁄2 body lengths; shoulder stands are 2 body lengths; extended stunts (i.e. extension, liberty, etc.) are 21⁄2 body lengths.

“Above Two and One Half (2 1/2) High Pyramid” is a partially/fully upright prep level Middle Layer holding a fully upright prep level stunt. Exception: 2 1/2 high chairs are considered 2 1/2 high pyramids.

Upright: A body position of a top person in which the athlete is in a standing position on at least one foot while being supported by a base(s).

V-Sit: A top person’s body position when sitting in a stunt with straight legs parallel to the performing surface in a “V” position.

Vertical Axis (Twisting in Stunts or Tumbling): An invisible line drawn from head to toe through the body of the tumbling athlete or top person.

Walkover: A non-aerial tumbling skill involving hip-over-head rotation in which a person rotates forward/backward (usually performed with the legs in a split position) with support from one or both hands.

Waist Level: A stunt in which the lowest connection between the base(s) and the top person is above ground level and below prep level and/or at least one foot of the top person is below prep level, as determined by the height/positioning of the base. Examples of stunts that are considered waist level: All 4s position based stunts, a nugget-based stunt. A chair and a shoulder sit are considered prep level stunts, not waist level.

Whip: A non-twisting, backward-traveling, aerial tumbling skill in which the athlete’s feet rotate over their head and body, while the body remains in an arched position (not tucked and not in layout position). A “Whip” has the look of a back handspring without the hands contacting the ground.

X-Out: A tumbling skill or toss in which an athlete performs a flip while spreading the arms and legs into an “x” fashion during the rotation of the flip. ype your paragraph here.